-The main feature of the master branch of this fork is install-dgl-nh500, which
-does what it says on the tin. It will fetch, compile, and install
-nethack 5.0.0, and do the same for DGL (although it is already fetched by the
-time you're using the script), and put them into a chroot of your choosing.
+This fork is a branch of version 1.6.0-hdf; this fork is currently in version 1.6.1-roc.
-autoconf branch is for making dgl's configure/makefile stuff work, without
-having to use these bash scripts people have written over the years.
+Several forks have been merged in; some features prior to my own modifications:
+* noisytoot's linux namespace support
+* crawl's character-stripping for watchers with extremely-outdated hardware
+* paxed's handful of changes (mostly fixing warnings)
+
+Here are some other features of this fork:
+* install-dgl-nh500 script, replacement for dgl-create-chroot
+* rubber-ducky branch, which has currently a single function drawbanner()
+ explained line-by-line -- planning to do this for more of the codebase,
+ as the personal need arises.
+* Some upgrades to menu/bannerfile handling -- see Changelog
I'm pretty interested in the history of this program -- so much so that I went
through pains trying to make sure I was forking a version of the repository
Anyway, if you know anything of the history, reach out.
-# install-dgl-nh500 documentation
-```bash
-#!/bin/bash
-
-# install-dgl-nh500
-#
-# Script for setting up Debian DGL/NetHack 5.0.0 environment
-# (hopefully to also set up DCSS 0.34.1 too)
-#
-# You should run this as root.
-#
-# Should be run in the directory it was shipped in.
-#
-# Usage:
-# ./install-dgl-nh500 [options]
-#
-# OPTION [default] DESCRIPTION
-# --prefix <dir> [/opt/dgamelaunch] DGL's chroot. All other locations are
-# relative to this directory! And
-# everything DGL or NetHack need to run
-# is in this directory.
-
-# --var <dir> [/var] Location for mutable data. Organized a
-# little strangely in that each game known
-# to dgamelaunch has its own subdirectory,
-# and dgamelaunch's data is just in here.
-
-# --etc <dir> [/etc] Location for immutable and config data.
-# Ditto, each game has its own subdirectry.
-# note that NetHack doesn't have one; all
-# of its immutable data lives in hackdir.
-
-# --menudir <dir> [<etc>/menu] Location for menu files. Really they can
-# be anywhere, but this instructs the
-# script where to put the default ones.
-
-# --hackdir <dir> [/opt/nh500] NetHack is built wth this as its prefix.
-
-# --playground <dir> [/var/nh500] NetHack is built with this as its
-# 'var playground.'
-
-# --dbfile <sqlite3 db> [<var>/dgamelaunch.db] The location for the database.
-
-# --without-nano [FLAG] If you do not set this flag, nano will be
-# installed in the chroot, for use as an
-# editor. The default configuration
-# assumes it is "built" with nano.
-
-# --without-nh500 [FLAG] If you set without-nh500, the script will
-# not install NetHack. Know what you're
-# doing!
-
-# -q -s --quiet --silent [FLAG] Causes autogen and make to run quietly.
-
-# --clean [FLAG] Skips everything except the clean step.
-# Useful if the process gets interrupted...
-
-
-# Here are some settings which would cause nethack and dgl to be installed
-# in a way that reflects the setup instructions provided by Paxed...
-# for posterity and testing.
-#
-# CHROOT="/opt/nethack/nethack.alt.org"
-# DGLVAR="/dgldir"
-# DGLETC="/."
-# MENUDIR="$DGLETC"
-# HACKDIR="/nh500"
-# PLAYGROUND="/nh500/var"
-#
-# ./install-dgl-nh500 --prefix /opt/nethack/nethack.alt.org --var /dgldir \
-# --etc /. --menudir /. --hackdir /nh500 --playground /nh500/var --quiet
-```
-
-# step-by-step usage
-To install and use NetHack and dgamelaunch, simply (tested as working on
-Debian 6.12.88-1, with prerequisites already installed):
-
-After downloading this version of dgamelaunch:
-
-```bash
-cd dgamelaunch-nh500
-sudo ./install-dgl-nh500
-```
-dgamelaunch will be installed at `/opt/dgamelaunch`, and NetHack 5.0.0 will be
-installed in `/opt/dgamelaunch/opt/nh500`.
-
-To test the system:
-
-```bash
-sudo /opt/dgamelaunch/bin/dgamelaunch
-```
-
-Try to register a new user, login, and play the game.
-If it works, brilliant! If it doesn't work, try the NetHack binary:
-
-```bash
-sudo chroot /opt/dgamelaunch nh500
-```
-
-If that fails, it might be a missing library. Check `/opt/dgamelaunch/lib/`
-and `.../lib64`, and compare the contents with the results of
-`ldd /opt/dgamelaunch/bin/nh500`. Then copy over libraries as necessary.
-
-
-If it's working, then you may wish to let people connect to the server just
-like other servers you see online.
-
-To do this, you will need to do something pretty dangerous -- let anyone run
-dgamelaunch, even though it has root privileges.
-
-```bash
-sudo chmod a+s /opt/dgamelaunch/bin/dgamelaunch.<date>
-```
-
-Replace <date> with the appropriate string of numbers, obviously. From here,
-any user can run dgamelaunch on your system, which might potentially create
-a vulnerability.
-
-Next, set up a new user. On Debian:
-
-```bash
-sudo adduser nethack
-```
-And follow the prompts. Name the user whatever you like, and give bogus info
-for everything other than password. Now edit `/etc/passwd`. The new user's
-line will look like this:
-
-```bash
-nethack:x:<uid>:<gid>:nethack,1,1,1,1:/home/nethack:/bin/bash
-```
-
-You need to modify the new user's line like so:
-
-```bash
-nethack:x:<uid>:<gid>:nethack,1,1,1,1:/home/nethack:/opt/dgamelaunch/bin/dgamelaunch.<date>
-```
-
-What we are doing there is setting the user nethack's login shell to
-dgamelaunch. This way, when someone uses SSH to connect to your server, and
-logs in as nethack, they will be presented immediately with dgamelaunch, and
-will not see a shell when it exits.
-
-Congrats on your new server...
-
-
-# Hints
-## Dungeon Crawl Stone Soup
-1) obtain the source, navigate to that directory
-2) ...
-```bash
-sudo make install prefix=/ DATADIR=/etc/dcss0341 \
-SAVEDIR=/var/dcss0341 USE_DGAMELAUNCH=1
-```
-3) navigate to the directory with these scripts (dgamelaunch source dir)
-4) ...
-```bash
-./cpbin -b /bin /bin/crawl /opt/dgamelaunch
-sudo cp /etc/dcss0341 /opt/dgamelaunch/etc/
-sudo cp /var/dcss0341 /opt/dgamelaunch/var/
-```
-5) (clean up in `/bin/crawl`, `/etc/dcss0341`, `/var/dcss0341` if you want to;
-don't need those files anymore)
-6) Modify `dgamelaunch.conf` to uncomment relevant lines
-7) ...
-```bash
-sudo mkdir /opt/dgamelaunch/var/inprogress-dcss0341
-sudo chown -R games:games /opt/dgamelaunch/var
-```
-8) Modify the main menu (it might help to `dcss-menu.patch` to it)
-
-## Angband
-1) obtain source, navigate to the directory
-2) ...
-```bash
-./configure --prefix=/. --bindir=/bin --datarootdir=/var --with-gamedata-in-lib
-```
-3) `make DESTDIR=/opt/dgamelaunch install`
-4) Try out `cpbin`, with `--libs-only`, to see if you can just automagically
-transfer libraries
-4a) otherwise do it by hand, check out the `ldd` command and other parts of
-this readme for more.
-5) Uncomment relevant lines in dgamelaunch.conf, and make/chown the inprogress
-dir
-
# Resources
More resources for troubleshooting vis NetHack:
https://nethackwiki.com/wiki/User:Paxed/HowTo_setup_dgamelaunch
Vis dgamelaunch and crawl:
-https://github.com/tarballqc/dcss-server-install/
\ No newline at end of file
+https://github.com/tarballqc/dcss-server-install/