while (1)
{
term_resize_check();
- max_height = local_LINES - (top_banner_hei + btm_banner_hei) - 1;
+ max_height = dgl_local_LINES - (top_banner_hei + btm_banner_hei) - 1;
if (max_height < 2) {
free(is_nhext);
free_populated_games(games, len);
}
- btm = local_LINES-btm_banner_hei-top_banner_hei;
+ btm = dgl_local_LINES-btm_banner_hei-top_banner_hei;
if (btm > i) btm = i+1;
if (len > 0) {
if (max_height+offset < len)
extern mode_t default_fmode;
-extern int local_COLS;
-extern int local_LINES;
+extern int dgl_local_COLS;
+extern int dgl_local_LINES;
/* dgamelaunch.c */
extern void create_config(void);
char *chosen_name;
int num_games = 0;
-int local_COLS = -1, local_LINES = -1;
+int dgl_local_COLS = -1, dgl_local_LINES = -1;
int curses_resize = 0;
int selected_game = 0;
void
term_resize_check()
{
- if ((COLS == local_COLS) && (LINES == local_LINES) && !curses_resize) return;
+ if ((COLS == dgl_local_COLS) && (LINES == dgl_local_LINES) && !curses_resize) return;
endwin();
initcurses();
refresh();
- local_COLS = COLS;
- local_LINES = LINES;
+ dgl_local_COLS = COLS;
+ dgl_local_LINES = LINES;
curses_resize = 0;
}