+-in domailuser(), we need find_curr_player_game(username)
-for menu definitions, allow "default" commands (when user presses a
key not defined in other commands):
commands[default] = ...
include unicode stripping from crawl dgl, etc)
-public (no-password) accounts? (a per-user flag) what happens when someone
is playing on the account and someone else logins and we start playing?
--info screen (more than just the banner), for info about the game(s)
- and the server, etc.
--allow more than one editor per dgl
-allow users to run recover themselves
-make dgl show # of watchers
-configurable stuff: allowed chars in usernames,
- Localization of variables, code clean up
- Use /var/run/nologin and/or dgl-specific nologin file
-
-- Honor window size changes (currently the player has to relogin if window
- size changes)
AC_SUBST(MKDEP_DIRECT)
AC_PROG_INSTALL
-AC_SEARCH_LIBS(initscr, [curses ncurses])
+AC_SEARCH_LIBS(initscr, [curses ncurses], [], [
+ AC_MSG_ERROR([Cannot find curses or ncurses devel libs.])
+])
+
AC_ARG_ENABLE(virus,
[AC_HELP_STRING([--enable-virus], [Use the 'virus' vi clone instead of the friendly ee editor.])],