# shed_user and shed_group if they are specified.
# shed_user: username to shed privileges to
-shed_user = "games"
+#shed_user = "games"
# shed_group: group name to shed privileges to
-shed_group = "games"
+#shed_group = "games"
# Preferably, you may use the respective gids/uids. This is for Debian:
shed_uid = 5
shed_gid = 60
+# The defaults are usually just fine for this. passwd refers to the file
+# that stores the user database, and lockfile is only used internally by
+# dgamelaunch.
+
+passwd = "/dgl-login"
+lockfile = "/dgl-lock"
+
# Next, we'll define one game's data:
# From inside the jail, the default .nethackrc that is copied for new users.
# rc_template = "/dgl-default-rcfile"
-# The defaults are usually just fine for this. passwd refers to the file
-# that stores the user database, and lockfile is only used internally by
-# dgamelaunch.
-
-passwd = "/dgl-login"
-lockfile = "/dgl-lock"
# From inside the jail, the path to the savefile. %u is replaced by the
# decimal representation of shed_uid, %n is replaced by the player's
# make sure the inprogress dir actually exists. default is "inprogress/"
# each game you define here must have it's own.
-inprogressdir = "inprogress/"
+inprogressdir = "inprogress-nethackstub/"
# %r == dglroot
# %n == user name
rc_fmt = "%rrcfiles/%n.nethackrc"
-passwd = "/dgl-login"
-lockfile = "/dgl-lock"
savefilefmt = "/var/games/nethack/save/%u%n.gz"
-inprogressdir = "inprogress/"
+inprogressdir = "inprogress-nethack/"
+
+
+#
+# third game
+#
+#
+
+game_num = 2
+game_path = "/bin/crawl"
+game_name = "Crawl Stone Soup 0.1.7"
+
+chdir = "/crawl/"
+
+game_args = "/bin/crawl"
+game_args = "-name"
+game_args = "%n"
+game_args = "-dir"
+game_args = "/crawl/"
+game_args = "-rc"
+game_args = "%rrcfiles/%n.crawlrc"
+game_args = "-morgue"
+game_args = "/crawl/morgues/"
+game_args = "-macro"
+game_args = "/crawl/macros/%n.macro"
+
+
+rc_template = "/dgl-default-rcfile.crawl"
+rc_fmt = "%rrcfiles/%n.crawlrc"
+inprogressdir = "inprogress-crawl/"
+
+