--- /dev/null
+# This is a sample dgamelaunch configuration file. Only bash-style comments
+# are allowed, such as this. Each configuration option will be explained
+# along with its default value.
+
+
+
+# Global config variables:
+
+
+# Max amount of registered users to allow. Has no effect if dgl was
+# compiled with SQLite
+maxusers = 64000
+
+# Allow registration of new nicks? (yes or no)
+allow_new_nicks = yes
+
+# Max length for newly registered nicks. Must be less than 20.
+# By default, NetHack only stores the first 10 chars of a name into
+# the record/logfile.
+maxnicklen = 10
+
+# Set the default watching-screen sorting mode. Can be one of
+# "username", "game", "windowsize", "starttime" or "idletime".
+# "username" is the default.
+#sortmode = "username"
+
+# Set the columns displayed in the watching-screen. Each column definition
+# must have four elements as:
+# [ "<display title>", "<sortname>", <Screen column>, "<printf format>" ]
+#
+# <sortname> may be "unsorted", "username", "game", "windowsize", "starttime",
+# "duration", "idletime", or (if shmem is enabled) "watchers".
+#
+# watch_columns = [ ["", "", 1, "%s)"],
+# ["User", "username", 4, "%-15s"],
+# ["Game", "game", 21, "%-11s"],
+# ["Term", "windowsize", 34, "%s"],
+# ["Idle", "idletime", 43, "%-10s"],
+# ["Watchers", "watchers", 55, "%5s"],
+# ["Started", "starttime", 65, "%s"]
+# ]
+
+# Path to a prepared chroot jail.
+chroot_path = "/opt/nethack/nethack.alt.org/"
+
+# From inside the jail, dgamelaunch's working directory for rcfiles/ttyrec/etc
+dglroot = "/dgldir/"
+
+# Strings to be replaced in every banner
+# you can have either direct string replacements, like
+# "$FOO" = "BAR", or you can get the server time with
+# "$FOO" = timeformat("%F %T")
+# for the timeformat parameter string format, see man strftime
+bannervars = [ "$MOTDTIME" = "2011.10.08",
+ "$SERVERID" = "$ATTR(14)nethack.alt.org - http://nethack.alt.org/$ATTR()",
+ "$DATETIME" = timeformat("%F %T")
+ ]
+
+# From inside the jail, location of a banner file, which is
+# shown in submenus that cannot be defined separately.
+# Some string substitution is done for every banner file contents:
+# - bannervars from above
+# - $VERSION replaced with "dgamelaunch v" + dgl version number.
+# - $USERNAME replaced with logged-in user's name, or with "[Anonymous]"
+# - $INCLUDE(filename) the named file will be inserted here.
+banner = "/dgl-banner"
+
+# The following two options are fairly insecure. They will force us to
+# load the password/group database into memory while still having root
+# privileges. Replace them with shed_uid/shed_gid entries as soon as
+# possible if you decide to use them. dgamelaunch will inform you of
+# the uids/gids corresponding to your choices when it loads.
+#
+# Note that shed_uid and shed_gid will always take precedence over
+# shed_user and shed_group if they are specified.
+
+# shed_user: username to shed privileges to
+#shed_user = "games"
+# shed_group: group name to shed privileges to
+#shed_group = "games"
+
+# Preferably, you may use the respective gids/uids. This is for Debian:
+shed_uid = 5
+shed_gid = 60
+
+# Locale. Leaving this out, dgamelaunch will not explicitly set locale.
+locale = "en_US.UTF-8"
+
+# Default TERM, used if the user's $TERM is unknown.
+# If undefined, dgamelaunch will just terminate in that case.
+default_term = "xterm"
+
+# Should dgl send select-UTF8-charset escape code? (that is: ESC % G)
+# default is no.
+#utf8esc = yes
+
+# Should dgl allow XON/XOFF? Default is "yes", meaning "don't touch it".
+# "no" disables XON/XOFF
+#flowcontrol = no
+
+# Maximum time in seconds user can idle in the dgamelaunch menus
+# before dgl exits. Default value is 0, which disables the idling timer.
+# Does not apply to external programs or config editors.
+# For setting game idle time, use max_idle_time in the game DEFINE.
+# menu_max_idle_time = 1024
+
+# Passwd refers to the file that stores the user database.
+# The default passwd file is "/dgl-login" for flat-text database, and for
+# sqlite, whatever value was defined for the sqlite database at compile time.
+# This is also used for the shared memory key, if shmem is enabled at compile
+# time.
+#passwd = "/dgl-login"
+
+# Lockfile is used only when dgl was compiled without sqlite.
+#lockfile = "/dgl-lock"
+
+#
+# define some commands that are run when something happens. format is
+# commands [ <time> ] = <command> ...
+#
+# <time> can be one of:
+# dglstart = when someone telnets in
+# login = when user has logged in
+# register = right after a new user is registered
+# gamestart = just before a game is started
+# gameend = after a game ends (see also per-game "postcommand" define)
+#
+# <command> is:
+# mkdir "foo" = create a directory "foo"
+# chdir "foo" = change current work dir to "foo"
+# cp "foo" "bar" = copy file "foo" to "bar", overwriting previous "bar"
+# ifnxcp "foo" "bar" = copy file "foo" to "bar", if "bar" doesn't exist
+# unlink "foo" = delete file "foo"
+# setenv "foo" "bar" = set environment variable "foo" to "bar"
+# exec "foo" "bar" = execute "foo" with "bar" as it's param
+# rawprint "foo" = output string "foo"
+# chpasswd = do the change password prompting, if logged in
+# chmail = do the change email prompting, if logged in
+# watch_menu = go to the watching menu
+# quit = quit dgl
+# ask_login = do the login prompting, if not logged in
+# ask_register = do register new user prompting, if not logged in and
+# registration of new nicks is allowed.
+# play_game "foo" = start game which has the short name "foo"
+# (user must be logged in)
+# play_if_exist "foo" "file" = start game "foo", if file "file" exists.
+# submenu "foo" = go to submenu "foo"
+# return = return from submenu
+# sleep "foo" = sleep for "foo" seconds
+# ifnxsleep "foo" "file" = sleep for "foo" seconds if file "file" does not exist.
+#
+# NOTE: edit_options-command was removed. use ifnxcp and exec to simulate it.
+#
+# The commands will be done inside the chroot and with the uid and gid
+# defined above.
+# Parameters to the commands are subject to variable substitution:
+# %r = dglroot, as defined above
+# %n = user nick, if user is logged in, or user being watched.
+# %l = user nick, if logged in, otherwise empty string.
+# %w = user selected from the watch menu (or logged in user if no user selected)
+# %N, %L, %W = first character of the above
+# %u = shed_uid, as defined above, but numeric
+# %g = game name, if user has selected a game.
+# %s = short game name, if user has selected a game.
+# %t = ttyrec path & filename of the last game played.
+#
+# Also some escape codes:
+# \\ = backslash
+# \a = bell
+# \b = backspace
+# \e = escape character
+# \f = form feed
+# \n = newline
+# \r = carriage return
+# \t = tab
+# \v = vertical tab
+#
+# eg. commands[login] = mkdir "foo", unlink "bar", setenv "Z" "foo"
+#
+
+# Change the terminal title: (assuming terminals support the escape code)
+#commands[dglstart] = rawprint "\e]2;nethack.alt.org\a"
+
+# create the user's dirs when they register
+commands[register] = mkdir "%ruserdata/%n",
+ mkdir "%ruserdata/%n/dumplog",
+ mkdir "%ruserdata/%n/ttyrec"
+
+commands[login] = mkdir "%ruserdata/%n",
+ mkdir "%ruserdata/%n/dumplog",
+ mkdir "%ruserdata/%n/ttyrec"
+
+# file mode for when commands copy files.
+# readable and writable by all. you could use eg. "0644" to be more secure.
+filemode = "0666"
+
+
+
+
+# Define the main menus.
+# You _must_ define "mainmenu_anon" and "mainmenu_user".
+# $VERSION and $SERVERID will be replaced, as per the bannerfile above.
+
+# First, the menu shown to anonymous user:
+menu["mainmenu_anon"] {
+ bannerfile = "dgl_menu_main_anon.txt"
+ cursor = (5,18)
+ commands["l"] = ask_login
+ commands["r"] = ask_register
+ commands["w"] = watch_menu
+ commands["q"] = quit
+}
+
+# Then the menu shown when the user has logged in:
+# $USERNAME in here will be replaced with the user name.
+menu["mainmenu_user"] {
+# contents of this file are written to screen.
+# the file must be inside the chroot.
+# Some string subsitutions can be done in the file:
+# $INCLUDE(filename) = includes the file to this file.
+# String substitutions defined in bannervars-section above.
+# $VERSION = dgamelaunch version
+# $USERNAME = user name (or [Anonymous] if not logged in)
+# $ATTR(params) = change text color and attributes.
+# params can be either number (to set the text color),
+# one, or any of "b" (bold), "s" (standout), "u" (underline),
+# "r" (reverse) or "d" (dim),
+# or both color number and attribute characters, separated by colon.
+# Empty param resets color and attributes to default.
+ bannerfile = "dgl_menu_main_user.txt"
+# after which cursor is moved to this location
+# if cursor-definition is missing, the cursor is put
+# to the end of the last line of the banner.
+# cursor = (5,18)
+# keys we accept. format is
+# commands["string_of_keys"] = <commandlist>
+# for example, you could use commands["qQ"] = quit
+ commands["c"] = chpasswd
+ commands["e"] = chmail
+ commands["w"] = watch_menu
+ commands["o"] = ifnxcp "/dgl-default-rcfile.nh343" "%ruserdata/%n/%n.nh343rc",
+ exec "/bin/virus" "%ruserdata/%n/%n.nh343rc"
+ commands["p"] = play_game "NH343"
+ commands["q"] = quit
+}
+
+# this menu is shown when user presses '?' in the watching menu
+menu["watchmenu_help"] {
+ bannerfile = "dgl_menu_watchmenu_help.txt"
+ commands["qQ "] = return
+}
+
+
+
+
+# Next, we'll define one game's data:
+
+#DEFINE {
+# # From inside the jail, the location of the binary to be launched.
+# game_path = "/bin/nethackstub"
+#
+# # Full name of the game
+# game_name = "NetHack stub"
+#
+# # Short name, used in the watching menu
+# short_name = "NHstb"
+#
+# # Game ID - should be unique. Defaults to game_name, if not defined.
+# # Used to determine which game is which for "play_game" and "play_if_exists" commands
+# game_id = "NHstb"
+#
+# # arguments for when we exec the binary
+# game_args = "/bin/nethackstub",
+# "foo",
+# "user:%n",
+# "shed_uid:%u",
+# "bar"
+#
+# # From inside the jail, where dgamelaunch should put mail.
+# spooldir = "/var/mail/"
+#
+# # From inside the jail, the default .nethackrc that is copied for new users.
+# # rc_template = "/dgl-default-rcfile"
+#
+# # If player idles longer than max_idle_time seconds, the game will
+# # receive a sighup. Default value is 0, which disables the idling timer.
+# max_idle_time = 2000
+#
+# # Player-specific path to an extra information file written by the game
+# # The game should write the extra information on one line in this format:
+# # <numeric-weight>|extra-information
+# # For example, the game might write: "100|Astral", "1|D:1", etc. to indicate
+# # where the player is in the game world. The numeric weight is used when
+# # a spectator sorts games by the extra information field: higher weights
+# # will be sorted to appear before lower weights.
+# #
+# extra_info_file = "%rgamedir/%n.extrainfo"
+#
+# # Make sure the inprogress dir actually exists. default is "inprogress/"
+# # Each game you define here must have it's own.
+# inprogressdir = "%rinprogress-nethackstub/"
+#
+# # We can also define per-game commands, that are executed
+# # when the game starts:
+# # commands = chdir "/dgldir", mkdir "foo_%u_%g"
+#
+# # We can also define per-game commands executed after the game ends,
+# # but before commands[gameend]
+# postcommands = chdir "/"
+#
+# # If the game uses an ancient encoding, you may specify "ibm" or "dec".
+# # If set to "ask", the game will be run with --print-charset beforehand,
+# # expected to return one of these values.
+# encoding = "unicode"
+#}
+
+#
+# fiqhack example - showing watch mode options
+#
+#
+
+#DEFINE {
+# game_path = "/fiqhackdir/fiqhack"
+# game_name = "FIQHack 4.3.0"
+# short_name = "fiqhack"
+#
+# game_args = "/fiqhackdir/fiqhack",
+# "-H", "/fiqhackdir/data",
+# "-U", "%ruserdata/%N/%n/fiqhack"
+#
+# spooldir = "/mail/"
+# #rc_template = "/dgl-default-rcfile.gh"
+#
+# #rc_fmt = "%ruserdata/%N/%n/%n.ghrc"
+#
+# inprogressdir = "%rinprogress-fh/"
+# extra_info_file = "%rextrainfo-fh/%n.extrainfo"
+#
+# # The place where ttyrecs are stored for this game.
+# # If this is not defined, ttyrecs are not saved for this game.
+# # ttyrecs are not necessary for spectating if watch_path is configured.
+# ttyrecdir = "%ruserdata/%N/%n/ttyrec/"
+#
+#
+# commands = setenv "NH4SERVERUSER" "%n",
+# setenv "NHMAILBOX" "/mail/%n",
+# setenv "SIMPLEMAIL" "1",
+# unlink "/mail/%n"
+#
+# # The executable to use for watching instead of the built-in ttyrec player
+# watch_path = "/fiqhackdir/fiqhack"
+#
+# # The args to call it with. As with game_args, argv[0] needs to be included
+# watch_args = "/fiqhackdir/fiqhack",
+# "-H", "/fiqhackdir/data",
+# # we use %n here so anonymous viewers can inherit the config
+# # of the player. The watch program needs to ensure the watcher
+# # can't modify anything in here that would affect the player.
+# "-U", "%ruserdata/%N/%n/fiqhack",
+# # %w is the player to watch
+# "-W", "%ruserdata/%W/%w/fiqhack"
+#
+# # these are run before watching commences.
+# # Use %l so the watching program knows if the watcher is logged in.
+# # The watching program should disable mail for anonymous watchers.
+# watchcommands = setenv "NH4SERVERUSER" "%w",
+# setenv "NH4WATCHER" "%l",
+# setenv "NHMAILBOX" "/mail/%w"
+#}
+
+#
+# the second game
+#
+#
+
+DEFINE {
+ game_path = "/nh343/nethack"
+ game_name = "NetHack 3.4.3"
+ short_name = "NH343"
+
+ game_args = "/nh343/nethack", "-u", "%n"
+
+ spooldir = "/mail/"
+ rc_template = "/dgl-default-rcfile.nh343"
+
+ rc_fmt = "%ruserdata/%n/%n.nh343rc"
+
+ inprogressdir = "%rinprogress-nh343/"
+
+# The place where ttyrecs are stored for this game.
+# If this is not defined, ttyrecs are not saved for this game.
+# Leaving this undefined also means the games cannot be spectated.
+ ttyrecdir = "%ruserdata/%n/ttyrec/"
+
+
+ # back up savefile
+ commands = cp "/nh343/var/save/%u%n.gz" "/nh343/var/save/%u%n.gz.bak",
+ # set NETHACKOPTIONS to point to the rcfile
+ setenv "NETHACKOPTIONS" "@%ruserdata/%n/%n.nh343rc",
+ # set up nethack mail stuff, assuming it's compiled with it...
+ setenv "MAIL" "/mail/%n",
+ setenv "SIMPLEMAIL" "1",
+ # don't let the mail file grow
+ unlink "/mail/%n"
+}
+
+#
+# third game
+#
+#
+
+#DEFINE {
+# game_path = "/bin/crawlss017"
+# game_name = "Crawl Stone Soup 0.1.7"
+# short_name = "Cr017"
+#
+# game_args = "/bin/crawlss017",
+# "-name", "%n",
+# "-dir", "/crawlss017/",
+# "-rc", "%rrcfiles/%n.crawlrc",
+# "-morgue", "/crawlss017/morgues/",
+# "-macro", "/crawlss017/macros/%n.macro"
+#
+# rc_template = "/dgl-default-rcfile.crawl"
+# rc_fmt = "%rrcfiles/%n.crawlrc"
+# inprogressdir = "%rinprogress-crawlss017/"
+# encoding = ask
+#}
+
+#
+# fourth game
+#
+#
+
+#DEFINE {
+# game_path = "/bin/crawlss020"
+# game_name = "Crawl Stone Soup 0.2.0"
+# short_name = "Cr020"
+#
+# game_args = "/bin/crawlss020",
+# "-name", "%n",
+# "-dir", "/crawlss020/",
+# "-rc", "/crawlss020/plr/%n/%n.crawlrc",
+# "-morgue", "/crawlss020/plr/%n/",
+# "-macro", "/crawlss020/plr/%n/"
+#
+# rc_template = "/dgl-default-rcfile.crawl"
+# rc_fmt = "/crawlss020/plr/%n/%n.crawlrc"
+# inprogressdir = "%rinprogress-crawlss020/"
+#}