dglstart { yylval.i = DGLTIME_DGLSTART; return TYPE_CMDQUEUENAME; }
login { yylval.i = DGLTIME_LOGIN; return TYPE_CMDQUEUENAME; }
register { yylval.i = DGLTIME_REGISTER; return TYPE_CMDQUEUENAME; }
-game_start { yylval.i = DGLTIME_GAMESTART; return TYPE_CMDQUEUENAME; }
+gamestart { yylval.i = DGLTIME_GAMESTART; return TYPE_CMDQUEUENAME; }
mkdir { yylval.i = DGLCMD_MKDIR; return TYPE_DGLCMD1; }
chdir { yylval.i = DGLCMD_CHDIR; return TYPE_DGLCMD1; }
cp { yylval.i = DGLCMD_CP; return TYPE_DGLCMD2; }